From Graphic Novels to Games: How Transmedia Studios Like The Orangery Are Shaping the Next Big IPs
How transmedia studios like The Orangery package graphic-novel IP for games and film — plus a practical pitch and licensing guide for indie devs in 2026.
Hook: Why transmedia IP matters to gamers and indie devs right now
Finding trustworthy IP, clear licensing terms and real partnership opportunities is one of the biggest pain points for indie developers and small studios in 2026. Big agencies now package IP so it travels cleanly across comics, film, streaming and games — but the process is opaque. If you want to work on the next big graphic-novel-to-game property, you need to understand how transmedia studios package value, what agencies like WME are buying, and how to pitch and protect your studio when a deal appears.
The big signal: The Orangery + WME shows transmedia packaging is mainstream
In January 2026, Variety broke news that European transmedia studio The Orangery signed with William Morris Endeavor (WME). That deal is shorthand for a major trend: boutique IP houses are being curated, packaged and marketed to talent agencies and studios the same way music catalogs or literary estates have long been. The Orangery’s titles — from the sci-fi comic Traveling to Mars to the steamy drama Sweet Paprika — are designed as modular IP that can support a TV series, a streaming special, a collectible edition graphic novel, merchandising and, critically, games.
Why this matters in 2026
- Streaming platforms and publishers want ready-made worlds that bring audiences across media.
- Agencies are packaging IP with legal clarity and marketable deliverables, reducing friction for licensees.
- Publishers and platforms prioritize IP with cross-platform data potential and existing fan communities.
How transmedia studios package IP for games, film and streaming
Transmedia studios are no longer just curators; they're product managers for IP. Their packaging process typically includes these core elements:
- IP Bible — a canonical document that defines characters, timelines, rules of the world, tone, and approved variations for new stories.
- Rights Map — granular rights, often split by medium (film, series, interactive games, VR/AR), territory and term.
- Proof Assets — pitch art, sample chapters, gameplay concept docs, vertical slices or playable prototypes to demonstrate viability.
- Data & Community Signals — engagement numbers from comics, social media, and newsletter subscribers to show an existing audience.
- Merch & Ancillary Strategy — plans for collectibles, in-universe books, and digital goods tied to live ops for games.
Packaging that targets gaming partners
When the aim is to sell or license a game, transmedia studios optimize the package:
- Provide a playable vertical slice or an interactive story demo that captures the IP’s unique mechanics.
- Offer modular narrative assets so devs can scope projects from small narrative-driven experiences to full AAA campaigns.
- Include high-res art, animatics and layered audio stems so art, VFX and sound teams can reuse materials quickly.
2026 trends shaping transmedia IP deals
Here are the forces that indie teams must consider when negotiating or pitching in 2026:
- Subscription bundling and platform commissioning — Major platforms still use subscription bundles (Game Pass, PlayStation Plus iterations) to Acquire content. Publishers and transmedia houses are crafting IP packages that can be exclusive or timed for these ecosystems.
- Cloud-first and cross-play expectations — Games tied to streaming shows are expected to scale for cloud delivery and cross-play. Studios that supply cloud-ready assets are more attractive partners.
- AI-assisted content workflows — AI tools accelerate asset generation and prototyping, but buyers want provenance and creator attribution; IP packages that document what’s original vs. AI-assisted reduce risk.
- Short-form interactive experiences — Platforms commission smaller, narrative-first games as companion pieces to series. These are low-risk entry points for indies.
- Data and audience-first deals — Agencies demand access to first-party data or at least detailed engagement metrics; IPs with measurable fan activity command better terms.
What indie devs need to know before pitching for IP partnerships
Indie teams often make emotional pitches: “We love this IP.” That’s necessary but not sufficient. You must present how you will convert readers/viewers into players and revenue. Use this practical, step-by-step guide.
Step 1 — Build a developer-friendly pitch package
- Executive summary (1 page): One-sentence hook, genre, target platforms, estimated scope and a one-line commercial ask (license, co-dev, funding, publishing).
- Vision deck (10–12 slides): Key art, core loop, target audience (with overlap to the IP’s current fanbase), monetization model, rough budget and timeline.
- Playable demo or vertical slice: Even a 5–10 minute prototype dramatically increases credibility. If you can’t build one, produce a narrated video walkthrough of mechanics and narrative beats.
- Roadmap & milestones: Clear delivery gates tied to asset handoffs, QA, certification, and marketing windows for both game and any aligned media releases.
- Marketing plan: Cross-promotion ideas that leverage the IP’s audience—comic store activations, co-branded livestreams, episodic reveals in comic issues timed with game events.
Step 2 — Know the rights you need and how to ask for them
Licensing terms are the language of dealmaking. Be precise and conservative when requesting rights:
- Scope: Ask for interactive rights specifically, and define whether that includes mobile, console, PC, VR/AR and streaming/cloud.
- Exclusivity: Timed exclusives can bring funding but limit future revenue. Consider non-exclusive or territory-limited exclusives for better leverage.
- Term & renewal: Negotiate clear durations and renewal triggers. Shorter initial terms with an option to extend on commercial milestones are common.
- Revenue split vs. buyout: Smaller indies often accept lower upfront fees in exchange for higher royalties. Make sure royalties are on net receipts and clearly defined deductions.
- Moral & creative approvals: IP owners often demand script and asset approval. Limit these to reasonable timelines (e.g., two review rounds within 10 business days each) to avoid delays.
Step 3 — Red flags in contracts
Watch for clauses that can bury an indie studio:
- Open-ended approval rights with no deadlines
- Overbroad assignment clauses that reassign original team copyrights
- Vague revenue definitions that permit large deductions before royalties
- Forced exclusivity across unrelated mediums (e.g., blocking your ability to release mods or companion comics)
Model deal structures: practical examples for indies
Below are three simplified structures used in 2026. These are illustrative—always consult counsel.
-
Royalty-first, low upfront
- Low license fee (or none), developer pays production costs.
- Royalties: 15–25% of net revenue to IP holder, escalating on thresholds.
- Good when the IP owner believes the game can scale with limited financing.
-
Advance + split
- Moderate advance to cover prototyping, recoupable from royalties.
- Split: e.g., 20% IP holder, 80% developer/publisher until advance recouped; then revised split.
- Common when publishers co-fund with IP holders.
-
Work-for-hire / buyout
- Developer is paid to produce the game; IP ownership remains with the studio.
- Higher guaranteed cash but no backend upside—best for teams needing immediate revenue.
Practical negotiation tactics and timelines
- Start with a 12–18 month pilot term: Short enough for both sides to de-risk, long enough to ship a meaningful title.
- Milestone-based payments: Tie licensing fees to playable milestones to protect cash flow.
- Catalogue clauses: If the IP has multiple titles (common with studios like The Orangery), negotiate package deals for sequels or companion games.
- Co-marketing commitments: Secure exact marketing support — paid user acquisition, feature placements on stores, and social amplification windows.
- Exit & reversion: Ensure rights revert if the developer fails to meet minimum performance or delivery deadlines.
How to position your game to different platform partners
Different storefronts and platforms have unique preferences in 2026. Tailor your pitch:
- Console & AAA publishers: Emphasize depth, long-term live ops roadmap, and pipeline for sequels.
- PC stores (direct/GOG/Steam): Focus on narrative depth, modability, and community-driven events.
- Mobile & hyper-casual platforms: Propose companion or spin-off experiences built on the IP with retention KPIs.
- Cloud & streaming partners: Highlight cross-device save, low latency, and short session designs that tie to episodic releases.
- Subscription hubs: Offer timed exclusives or bundling windows; demonstrate potential uplift to the subscription’s subscriber LTV.
Case study: How a graphic novel IP can be adapted into a game
Playbook example for an IP like Traveling to Mars:
- Define the core appeal: Is it worldbuilding, a central mystery, or character drama?
- Design the core loop around that appeal: exploration and discovery for a sci-fi mystery; relationship mechanics for character drama.
- Build a 10-minute prototype that showcases the core loop and a single linked narrative beat from the comics.
- Use the IP Bible to map out five DLC episodes or companion mini-games that link to new comic issues and streaming tie-ins.
- Pitch the package with engagement stats from comic sales, social activity, and community feedback to show overlap between readers and potential players.
“Transmedia IP wins when it’s modular: the world is deep enough to support multiple formats, and the license is clear enough to let creators move fast.”
Protecting your studio: legal and fiscal basics
- Chain of title: Confirm the IP owner actually controls the rights they’re licensing. Ask for documented provenance and registered trademarks/copyrights when possible.
- Work-for-hire vs. assignment: Avoid clauses that unintentionally assign your team’s pre-existing code or engine tech to the IP holder.
- Indemnification caps: Negotiate mutual indemnities and reasonable caps tied to your company’s size.
- Tax & accounting treatment: Understand how advances, royalties and VAT/sales taxes apply in your jurisdictions, especially for cross-border deals.
Advanced strategies: increase your leverage
Indies can punch above their weight with the right preparation:
- Own a spin-out piece: If you can develop an original companion story or side character, license that instead of the core IP to retain leverage.
- Pre-sell or crowdfund: Demonstrate demand by running a targeted crowdfunding campaign that highlights your demo and a licensor endorsement.
- Co-development partnerships: Partner with another studio that brings a named publisher relationship or platform connection.
- Data-led proof: Collect community data (email signups, demo downloads, waitlist numbers) and present it in the pitch deck.
Checklist: What to bring to a pitch meeting
- 1-page executive summary
- 10–12 slide vision deck
- Playable demo or video walkthrough
- Draft timeline and milestone payments
- Suggested term sheet (non-binding)
- Community & engagement metrics
- Proof of company finances or bridge funding
Final thoughts: The future of cross-media IP in 2026 and beyond
Transmedia studios like The Orangery are accelerating a professionalization of IP that benefits both creators and licensees — when deals are done right. The agency interest signaled by WME’s involvement means higher visibility, but also higher expectations: packaged IP now comes with stricter legal clarity, measurable audience signals and prototyping assets. For indie devs, that’s both an opportunity and a responsibility. Be prepared, be precise, and aim to build partnerships that protect your studio while unlocking shared growth.
Actionable takeaways
- Always ask for an IP Bible and a granular rights map before serious negotiation.
- Deliver a playable demo or vertical slice — it’s the single strongest credibility signal.
- Negotiate clear approval timelines and reversion clauses to avoid being locked out of your own products.
- Bundle community data and marketing commitments into the term sheet to justify better financial terms.
- Consider pilot projects (short-form games) as a route to larger, sequenced deals.
Call to action
If you’re an indie dev ready to pitch an IP or evaluate a licensing offer, save time and risk by using our tailored pitch checklist and sample term sheet. Sign up for our newsletter for monthly deal templates, real-world case studies and a live Q&A series where indie teams can get feedback on pitches from industry lawyers and transmedia producers. Get your pitch deck ready — the next Orangery-style success story could start in your inbox.
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Senior editor and content strategist. Writing about technology, design, and the future of digital media. Follow along for deep dives into the industry's moving parts.
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